Not sure if you tried this, but you can override ‘Init()’ inside your game instance. ‘Init()’ gets called as soon as your game instance is initialized. Inside the override function you can set member variables in your struct.
Hopefully this helps…
Not sure if you tried this, but you can override ‘Init()’ inside your game instance. ‘Init()’ gets called as soon as your game instance is initialized. Inside the override function you can set member variables in your struct.
Hopefully this helps…