Dedicated server tick mesh pose for a single frame

Any success? I have the issue.

First I disable Skeletalmeshcomponent->SetComponentTickEnabled (false) and bRequiredBonesUpToDate = true, both on BeginPlay.
Then when I want to recalculate the bones position I change bRequiredBonesUpToDate = false and SetComponentTickEnabled (true), but I only need the position of the bones to be recalculated for 1frame or the current moment.