Thank you very much, this was being a pain in the ■■■ to fix.
Do you know whether there is an Event that is called on the Server when an actor becomes relevant to another?
Say, Player A and Player B are together.
Player A moves out of NetCullDistanceSquared and disappears
Player A then comes back into NetCullDistanceSquared and becomes relevant again to Player B, is there any server event called at this point? I check PostNetInit() but that seems to be Client-Side only, unless I messed something up.