[Dedicated Server] Net Cull Distance and Network Relevancy for spawned/owned items

Thank you very much, this was being a pain in the ■■■ to fix.

Do you know whether there is an Event that is called on the Server when an actor becomes relevant to another?

Say, Player A and Player B are together.

Player A moves out of NetCullDistanceSquared and disappears

Player A then comes back into NetCullDistanceSquared and becomes relevant again to Player B, is there any server event called at this point? I check PostNetInit() but that seems to be Client-Side only, unless I messed something up.