[Dedicated Server] Missing SDL3.dll when it starts...

In the end, I just needed to add these 2 lines to the file: YOUR_GAME_Server.Target.cs and rebuild it for the log on the Dedicated Server to work again, apparently something unknown caused the log to be disabled in the shipping build of the server.

BuildEnvironment = TargetBuildEnvironment.Unique;
bUseLoggingInShipping = true;