Dedicated Server Crash w/ Custom Mod

Idk what you mean by globalBP o.o. Explain?

PrimalGameData_BP < that

Ah okay. The way you worded that got me momentarily confused. You need to load up your GenericMod.umap and once that is done at the top UI bar where it says settings go to “World Settings”. Once there you will want to find PrimalGameData Override and put the desired PrimalGameData_BP_CUSTOMNAME there where it has the drop down menu for it.

Note the World Settings will open up on your right sided UI

Done that but once i load the mod ingame it loads the default blueprint still

I’ve had a somewhat similar issue that I’ll be working on with Boris here tomorrow to get debugged/fixed. My mod loads up on local play and a dedicated server, but all the items I added do not exist or are not being recognized by the game. I say this because I cannot spawn in the items with the itemid’s (and yes the correct ones), nor can I find them where they should be in game.

Please note I DO in fact have PrimalGameData_BP_CUSTOMNAMEHERE setup correctly referencing the items in the master item list, and have the override enabled with the desired PrimalGameData on the GenericMod_Customnamehere map. The items work fine and show up in the Dev Kit as well.

So it seems that a few of us are experiencing this same problem.