Hi,
I compiled the dedicated server in Debug mode to see if it would generate more information about the crash.
No crash dump now but the log is more explicit now:
LogUObjectBase: Error: ‘this’ pointer is misaligned.
LogOutputDevice: Warning: Script Stack (0 frames):
LogWindows: Windows GetLastError: The operation completed successfully. (0)
LogWindows: Error: Fatal error: [File:C:/Users/Tristan/Documents/UE4.27/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp] [Line: 961]
LogWindows: Error: Invalid object in GC: 0xcccccccccccccccc, ReferencingObject: BP_Gmode_DM_C /Game/Arenas/Maps/DM_Heaven/DM_Heaven.DM_Heaven:PersistentLevel.BP_Gmode_DM_C_2147482568, ReferencingObjectClass: BlueprintGeneratedClass /Game/Arenas/GameMode/DM/BP_Gmode_DM.BP_Gmode_DM_C, Property Name: AController, Offset: 48, TokenIndex: 54
LogExit: Executing StaticShutdownAfterError
I’ll try to understand why the Gmode is being garbage collected.
If any one has an idea don’t hesitate, thanks.