Decoys/Lures

I have this event that turns on/off when the player interacts with the decoy “decoyParent”


And send that variable to “CH_Mutant” like this:

On the “CH_Muntant” i have the event “Chase Decoy” and then i get all the actor from class “decoyParent”:

How do I get Get the world location of the actor that was last activated (on off variable)?

I tried like this but it gets me all the loactions of the all actors on level not the one that was last activated: