I noticed a few things as well. They disabled ambient occlusion from post processing and instead baked it into the light maps. In general you’ll want to do one or the other, baking it gives better performance, but will be missing on dynamic objects. Capsule shadows can help make up for the lack of AO on dynamic objects. I think I noticed that the enemies where the only thing using capsule shadows, but I could be wrong.
Has anyone looked at the differences between the Epic and Cinematic presets they have?