Debugmessage nullpointer?!

You need to have UE_BUILD_DEBUG as your build type for that line to work and

 #if UE_BUILD_DEBUG
     GEngine->AddOnScreenDebugMessage(-1, 2.0f, FColor::Red, "Some Message");
 #endif

would be the proper way

Generally messages to the screen are printed something like this

 UE_LOG(MyGame, Log, TEXT("Some Messsage") );

I highly reccomend reading Ramas post about debugging and printing messages here

Hope this helps
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