Debugging Cooked/Packaged Version with Symbols

this is an old thread… but faced this problem lately and this was the only thread I found describing the right solution. To recap:

1- cook project from standard UE editor

2- once cooked, close editor

3- download source from github

4- follow instruction to build engine from source (plenty of tutorials out there)

5- as stated above, ensure to build engine in “debug” configuration (no “debug game”, no “debug editor”) from Visual Studio

6- set your project as default (right click on your project name from solution explorer > set as startup project)

7- run debugger from VS (F5)

symbols will be loaded and you’ll be able to set breakpoint on engine source too

hope it helps someone

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