Debug to show where focus currently is?

Yes thats it. I had some widget grabbing focus but couldnt figure out who it was. I figured there may be faster way to know then filtering through individual parts of a widget one by one.

In actuality though, the problem was that when changing to Game and UI only input, I wasn’t setting which widget to focus to (just one of those dumb simple things, forgetting to connect a noodle). I dunno what it was actually doing, but the result was that my tab key (used to toggle the widget) would get focused on something and not allow it to toggle correctly.

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