I’m not new, I’ve made several games before, everything you say is totally legit.
The thing is that I, like lots of people I speak to, want to make really awesome FPS games like far cry and nothing in and of itself in the core mechanics is that difficult, it’s all stuff I’ve done before, it’s just as a whole it is overwhelming in the midst of noodley Blueprints. As is the case with the essential problem I am having there is some sort of magic going on behind the scenes that is troubling me with the BP that I am unable to fix.
I think I just need to take this lesson on the chin, that even though I might be able to fix and sort parts of the project, that it is fundamentally impossible, because it is unmanageable to have a blueprint project of this size. That the original advantage I intended to be in the final product, that it be an easy way to make really full featured FPS is just not going to happen in this way.
Yes I need to work small, but it’s the larger projects that keep the greater dream of game development alive.
A big problem for me is coming into GameJams and having to start from the very basic templates epic gives, a better idea for me might be to make simpler templates, and launch from each of them individually rather than trying to do something so all-encompassing.