Even more of a problem solved i figured out that doing it in the Level BPs was not the right thing to do and instead figured it out with a break hit result in the character controller that did damage based on the actor my mouse was over
Even more of a problem solved i figured out that doing it in the Level BPs was not the right thing to do and instead figured it out with a break hit result in the character controller that did damage based on the actor my mouse was over