Daz3d developer license for $150 buchs < rev under $100,000

So my problem with Daz3D’s game licensing remains as it used to - it only applies to the Daz3D released stuff, not any of their third party vendor content (which is the best). It’s also just not terribly indie-friendly at all since you still need to pay the base rates (or sometimes even more) to use them for your game, rather than a discounted rate.

With prices that tend to be closer to $50 or $100 for any given asset, and going up from there, it’s too painful on the wallet for indies that would benefit most from it (those with an art bottleneck/no art talent).