We have been looking at Daz Studio for a few years and was thinking of going with the Genesis 2 system but jumped on it with the introduction of Genesis 3 which seems to be a lot more flexible. The base model is only 34k which also includes body parts that you may or may not need but there are optimization options with a lot of room to work with if you add something like a 3ds Max to the pipeline.
Lots of features with low cost modules but our content team loves it as there is a GoZ bridge that you can send the base Genesis 3 model over to Zbrush, make the base clothing, and the use the pro morpher back in and fit the clothing to any custom model design you come up with.
For sure worth the look at if you keep in mind that the total feature and tool sets available requires a learning curve equal to UE4 and once Epic fixes a few minor FBX import bugs it’s a no brainer Daz Studio will be adding tools, along with what they already included in the last release, to manage polycounts.
As for rendering one of our first tests using DS.
With out sounding like an ad there is also the flip side in that you can bring in your own custom designs and make use of the tools in DS and it will not cost you a cent so free is a good feature that makes it worth buying.