Daz studio and how it might be something worth looking at

I can see the potential there, certainly working with some elses precreated textures saves time when you’re doing your materials, especially if you can export the alpha and object maps. The biggest concern is polycount. From what I’ve seen of Daz, because they’re targeted and prerendered scenes, they’re not optimised for gamedev. Which makes each character prohibitively expensive to put in a game beyond cinematics. It might look fine in a demo level, but once the density of stuff on screen goes up, you really feel the cost.