Daz 3D Studio or iClone for character creation - pros and cons?

Yikes sorry about that. No idea where my head has been lately.

OK as I said at the moment most of the products available are not what I consider game ready, have to see what DataSmith has to offer, but if we compare the pricing to the current per character pricing of the Epic marketplace the per object license in some cases is less than what you would pay over at Epic.

If relating to to just the original licensing the fixed price was $500 if you just wanted the G3 or G8 frame work and only if you plan to distribute the game. At $200,for both M and F, you save $300 which will buy you a lot of content from a lot more PA’s who fix their own prices.

Where it gets interesting is if you shop around you can find some good deals around that would included the base shape, a package of ready made morphs,clothing for less than $100.

Will an Indy land up paying more?

Yes and no as I said it’s about shopping around and as an individual you are entitled to do as you please as to derivatives as well as transformative works that requires the base form so taking into consideration just the need for unique character models it would be up to the Indy to shop smart as to a fair price as to needs (remember you only need the license if distributing as an interactive game.

Renderosity for example

Have even cheaper products,even free, available for the G3/G8 base and as an example

https://www.renderosity.com/mod/free…or-g3-g8/78072

= free character.
As you can see is licensed for both commercial and non-commercial use for a package that includes the body injector, textures, clothing, HAIR ;), just as an example and personally I have a directory set up just for the free stuff available for Daz Studio including a nice selection of hair which all work off the same single base form.

So individual licensing may or may not cost more in the long run but does represent more choices as to shopping smart as to needs.

Now compare the need for assets with Iclone just to export a crate you need to purchase an export license just to move the asset to 3ds Max or Maya for rendering not to mention you will have to buy 3d Xchange just to move something out of that app. :frowning:

So based on what I have on hand, and what we need, we over paid for the Indy license, even though it’s worth every penny, and is reason why I suggest not to buy anything until things settle down as in if the base becomes fair use as a replacement for the Epic rig things will change fast as to products built on a universal form.

Bottom line if you have a need for character models it’s entirely possible to have AAA characters that can act with out having to pay a cent for assets. It’s an option and choice and not a demanded based on product purchases.

P.S. I forgot I did a pipeline overview video of our current set up.