OK so I did a bit more research as to what the changes in the licensing agreement mean and have to change my mind that the changes are more positive than negative as to usable assets purchased from Daz3d
I’ve also change my mind as to comparing Daz Studio and Iclone as an option as there are no limits or limitations with in the end user agreement directly relating to the practical use of said application with in a production pipeline.
The focus is more on the use of what Daz3d calls a CRT derivative and is sold as original art so the comparison should be the differences between say Epic’s base character requirement (Rocket,Blueman) and Daz3d’s Genesis framework, be it 1 2 or 3.
To some extent this use is covered by the interactive license in the form of
Three Dimensional Works. DAZ wishes to encourage the expansion of the catalog of Content available to its users. Accordingly, User may access, use, copy, and modify the Content to create one or more derived or additional three-dimensional works provided that:
- any such derived or additional three-dimensional works are designed to require or encourage the use of CRT Content available through the online DAZ store either by (i) requiring the use of such CRT Content to function, or (ii) allowing only limited function when not used in conjunction with CRT Content from the online DAZ store; and
Also covered
The terms of this addendum 3.0 are in force only when User has purchased a “Game Developer License” or an “Interactive License Add-On” from the online DAZ store.
So if you already have a Game Developer License it’s business as usual as to Daz3d originals you have purchased or plan to purchased.
But
Taking Mister calculator based on our need to have access and use of the Genesis 3 framework the actual out of pocket expense would be far less based on the per interactive license as compared to the total savings to be had as to amortizing savings over time.
So as far as I can see the licensing updates is as advertised is flexible as to allowing PA’s (product artists) to fix their own prices for art assets targets towards the video game market and if one is already making content for UE4 and for the Epic marketplace your access to a much bigger market has just been made available.