That’s because you need to get the BP_Save reference, then from that output pin, drag off and get the variable in the Save Game Object.
In my example, the Save Game Object is named “BP_Save_Ref” while I believe you just had it named “BP_Save.”
That’s because you need to get the BP_Save reference, then from that output pin, drag off and get the variable in the Save Game Object.
In my example, the Save Game Object is named “BP_Save_Ref” while I believe you just had it named “BP_Save.”