DataTableRowHandle to Get Data table row: Only literal data table is supported

In this case you wouldn’t require the enum to spawn per se, you’d use the enum to determine what dataset to access from the parent blueprint. This isn’t a workaround so much as a feasible way to do the task you are looking for. Another would be to put the datatable information on a custom event and call the custom event for Gandalf when the actor==gandalf, or merlin for merlin etc. I figured the enum is significantly more performant and easier to set up than some other options that are available.