Hi there!
I work as a VR programmer revolving around Cinematic/Archvis content. The following is primarily requested for the ‘3DS to UE4’ pipeline:
UE4 Import process:
- Have a checklist to update only the objects intended, not at a bulk each time.
(Like the ‘import into level’ feature) - Option to retain custom lightmap info on a per object basis.
(Lightmaps assigned within UE4 are overwritten on reimport.) - High-level ability to control the lightmap generation on import.
(I.e add auto unwrap or which UV channel ID to use.) - Option to delete existing geometry on update rather than being additive
(i.e keeps the UE scene in sync with the Datasmith file)
3DS Export Process:
- Integrate the ‘deletemesh’ modifier and delete existing geometry accordingly.
- better handling of non-Xformed objects
- Integrate object visibility as an animation track or similar.
~ Thanks.