Datasmith Feature Requests

Hi there!

I work as a VR programmer revolving around Cinematic/Archvis content. The following is primarily requested for the ‘3DS to UE4’ pipeline:

UE4 Import process:

  • Have a checklist to update only the objects intended, not at a bulk each time.
    (Like the ‘import into level’ feature)
  • Option to retain custom lightmap info on a per object basis.
    (Lightmaps assigned within UE4 are overwritten on reimport.)
  • High-level ability to control the lightmap generation on import.
    (I.e add auto unwrap or which UV channel ID to use.)
  • Option to delete existing geometry on update rather than being additive
    (i.e keeps the UE scene in sync with the Datasmith file)

3DS Export Process:

  • Integrate the ‘deletemesh’ modifier and delete existing geometry accordingly.
  • better handling of non-Xformed objects
  • Integrate object visibility as an animation track or similar.

~ Thanks.