Furthermore, directing users experiencing this known plugin defect towards paid support raises serious concerns. I find it difficult to comprehend – and deeply troubling – whether this reflects an intentional strategy where fundamental limitations in official tools are left unresolved to drive revenue through support subscriptions. Is this one of Unreal Engine’s established monetization models? After investing seven months developing my project, I now face catastrophic consequences: the inability to deliver the product to my client due to this unresolved plugin issue. This situation has caused significant financial and reputational damage, and my frustration has reached a critical point.
Therefore, I formally demand that Epic Games immediately:
1. Acknowledge this as a critical defect in the official Datasmith Runtime plugin.
2. Commit dedicated resources to develop and release a permanent fix.
3. Provide clear timelines for an updated plugin version that resolves the Direct Link issue in packaged builds.