I would like to understand why the Direct Link feature of the free Datasmith Runtime plugin functions correctly within the Unreal Engine 5 (UE5) editor environment but fails to operate in packaged builds. Crucially, why is this significant limitation not clearly documented on the plugin? This issue has impacted numerous developers, as evidenced by extensive forum discussions where users report being unable to progress with their projects due to this problem. While you have directed me to Unreal Engine’s paid technical support (requiring a 10-seat subscription), I find this solution unfair. Had the plugin explicitly stated this limitation upfront, I would not have chosen Datasmith Runtime as a solution for my project. This problem is not new; forum records indicate it existed prior to early 2023. Its persistence raises serious questions: Is the issue fundamentally unresolvable, or is its continuation linked to the commercial requirement for paid support subscriptions? This lack of resolution is deeply concerning. As the official provider of this plugin, I formally request that Epic Games address this inherent plugin bug. Can someone from the team please step forward to provide a solution for this long-standing, officially recognized problem? Finally, I would like to express my appreciation to CallofAeons for acknowledging my query and providing an initial response on the official forums. Thank you.