Datasmith CAD import tesselation issues (not working as in 5.0EA)

Hello Flavien,
thank you very much for your reply
Sorry for the delay, I hadn’t seen the notification,

  1. here’s the same file I used for the screenshot above
    https://kdrive.infomaniak.com/app/share/116394/f17b3b47-94af-4920-a067-c8ae2bf105f7 is a step file received from my client

  2. no there’s no hole it’s a closed volume, if I use the default tessellation it works fine, but as the “Max Edge lenght” option doesn’t work it’s annoying. on the other hand if I use the CADKernel, the Edge Lenght works, but it creates weird holes like in this case. and also on the other parts I have most of the chamfers have disappeared (I have a hole instead of a chamfer)

  3. I’ve tried to fix the normal in blender and I’ve managed to correct some parts, the problem is that I often receive jewelry pieces in CAD format, and the curvature must be perfect and it’s impossible to correct by hand, the normal vertex is crucial.
    it would take me hours to correct (without being able to do it perfectly) for something that should work anyway. and also I’d like to use visual dataprep to automate my workflow, but if I have to start retouching each part in order to correct the normals. It becomes useless and I’d have to use a program other than Datasmith, which is a pity because I think it’s really great and there’s not much missing to make it perfect.
    That’s why I think the option “The ability to bypass the Max Edge Length setting on very large flat surfaces” is a bad idea, because this function is precisely designed to divide a large surface, and if the surface isn’t flat it will be automatically cut by the other parameters (like angle or chord).

  4. when I set 0, the function is disabled and therefore doesn’t cut the part in relation to its length, which is why I’m going back to point 3, because for me this function should cut the part to the desired length anyway, because in the advice you give for using nanite or for light bake is not to have a large polygon to avoid rendering artifact. so with this option, we don’t have the possibility of being able to subdivide the face if it’s flat.

What would also be interesting to have in the import window is to be able to have a global scale of the object, because as I often work on milimeter-sized parts when I import them, I often get artifacts because the part is too small.

Thank you so much for taking our ideas into consideration and making such a beautiful program.

Best Regards
Daniel