Hi all,
I have a data table which has information about degraded buildings. The data includes coordinates, address, condition of buildings etc.
So far, I managed to pull the coordinates from the data table and populate cylinders within a Cesium Georeferenced map to demonstrate the location of those buildings. To do this, I created a simple cylinder static mesh actor which was referred to a cylinder spawner actor. The spawner actor pulls coordinates information from the data table and spawns the cylinders to the desired location in the real world. So far so good.
My next step is as follows:
I want to inject the metadata of the data table to the spawned cylinders. So while in runtime, each cylinder need to contain the metadata. Then, a widget will be created to present this metadata information from each and every cylinder, when they are clicked.
How can I populate the data table information to the cylinders?
And how can I add this information to a widget?
Any advice is appreciated