Data table values injected in spawned actor, aiming to present in a widget

Hi all,

I have a data table which has information about degraded buildings. The data includes coordinates, address, condition of buildings etc.
So far, I managed to pull the coordinates from the data table and populate cylinders within a Cesium Georeferenced map to demonstrate the location of those buildings. To do this, I created a simple cylinder static mesh actor which was referred to a cylinder spawner actor. The spawner actor pulls coordinates information from the data table and spawns the cylinders to the desired location in the real world. So far so good.

My next step is as follows:
I want to inject the metadata of the data table to the spawned cylinders. So while in runtime, each cylinder need to contain the metadata. Then, a widget will be created to present this metadata information from each and every cylinder, when they are clicked.

How can I populate the data table information to the cylinders?
And how can I add this information to a widget?

Any advice is appreciated

I managed to add the data to the spawned cylinders via creating a data structure within the static mesh cylinder actor. I made the variable public and was able to see this in my spawner actor. Then I just connected my data row out to the public variable and job done…

I am trying now to pass this information to a widget. Any advise is appreciated.