handle it in your player controller
create widget and save a ref
on LeftMouseButton → GetHitResultUnderCurser → break hit result, get actor, use interface to get structure data, if valid pass it to the widget by the Ref you saved
handle it in your player controller
create widget and save a ref
on LeftMouseButton → GetHitResultUnderCurser → break hit result, get actor, use interface to get structure data, if valid pass it to the widget by the Ref you saved