Data Layers broken in 5.1?

For me, I’m missing the “Runtime” settings in the Data Layers Details panel, and I can’t seem to unload Actors at runtime from the Level Blueprint using the Set Data Layer Runtime State node. I made a bug report regarding this. I guess we’ll see…

In the meantime, does anyone know how to make Actors actually unload? I have some Actors in my scene that I want to specifically hide / not-have in-game (until some condition triggers). Think the Dark World in the Valley of the Ancient demo.


Maybe I’m using them wrong; let me know if so… but since there’s other DL-related bugs hanging around, I’m hoping one of you knows this is indeed broken…?

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