In other programming languages, it is difficult to grab variables from other places sometimes. The difference is that when coding with C I can type whatever I want. The blueprint system is a little more restrictive, which I can see helps in a way. If I were to try to pull a variable from an actor that didn’t have it, bad things would happen.
Can I call a function when creating my inventory list with a variable reference to an actor that has the actor as input and text as output which triggers an event inside of the actor that was input that then calls a function inside of that actors blueprint and returns the information to the first function which in turn returns that variable? Also, that run on sentence was confusing.
So in my function library it would look like this:
get item name ++++_____+++++++ i dont know how to do this+++++++++++++ReturnNode
+++++++|>===============<|++++++++++++++ |>==============<| ++++
++++item O================O item||||||||||||| name O===============O Name
i dont know how to do this would trigger an event in the referenced actor that would call its own function to return the name variable
I hope you can understand my ramblings. Would this work and if so, how would I go about it?