Thank you so much for your valuable input man!
You are right, I need to block those windows, in the original the rest of the game is there, but I will have to figure something out to stop that distracting light.
I also agree with the sky, it seems more like a soft bloom in the original too I think? I already have a height fog but you can see that mostly up the far end of the scene near those windows. I wonder if it is possible to add additional types of fog? Or perhaps a mesh with some cloudy animated texture?
Right again with the torch, thanks I will soften that up.
Cheers!