This is great work, it’s awesome to see somebody experimenting with interactive music. Is there any chance you could explain your blueprints in more detail, or maybe make a tutorial or two for composers like myself who don’t have much kismet/blueprint experience? I think I get the general idea but then I look at boxes like “Music Case Manager from Blueprint Interface” and don’t have a clue what’s going on. There’s a lack of documentation on audio so far from Epic, and although I’ve been told that fmod integration is coming, there’s no word on when that will be.