Dan's Interactive Music Exploration

This is great work, it’s awesome to see somebody experimenting with interactive music. Is there any chance you could explain your blueprints in more detail, or maybe make a tutorial or two for composers like myself who don’t have much kismet/blueprint experience? I think I get the general idea but then I look at boxes like “Music Case Manager from Blueprint Interface” and don’t have a clue what’s going on. There’s a lack of documentation on audio so far from Epic, and although I’ve been told that fmod integration is coming, there’s no word on when that will be.