Damage system health Bug

Event Any Damage → “Current Health” - Damage.

You currently have it inversed… Damage - current health.


This all should be happening on the server and player health stored in Player State.

Example (projectile system).

Srv projectile hits, calcs damage and applies.

Event Point && Radial Damage execute on the character.
Note these events only exist and execute on the server.

Each calls the Srv Take Damage event which passes the dmg value (float) to the player state and sets a display health float (rep notify).

The Display Health's OnRep function updates the UI health value.