Well, per second you could do TakeDamage( damageAmountPerSecond * Time.deltaTime ) or how it’s written, you’re working in BP so you should call TakeDamage on tick when you want the damage to occur. Does that make sense?
Well, per second you could do TakeDamage( damageAmountPerSecond * Time.deltaTime ) or how it’s written, you’re working in BP so you should call TakeDamage on tick when you want the damage to occur. Does that make sense?