Damage linked to a Day/Night cycle

  • to make it straighforward: the Game Mode can store which Moon we’re dealing with. When you Deal Damage:

Query the Game Mode for its Moon Damage Multiplier :point_up_2:


  • to make it better and more organised: (it will be handy since it’s a turn-based RPG and things will quickly get out of hand!) have a look at the last pin on the above-mentioned node - Damage Type Class. Think of it as of a damage processor that can run logic without burdening the damage Dealer and the damage Receiver with stuff they do not need to worry about.

Here’s an example usage:

However, since you now know the keyword - Damage Type Class - you can look up more tutorials about it in case the stuff in the thread is not relatable.

Good luck!