@ClockworkOcean that was a great suggestion, thank you. I was able to use the Spawn Actor node and Possess node to create a new Pawn and take control over it. I added a Make Transform node to specify where the Pawn should spawn. Two follow up questions:
-
The Possess node seems to be designed for network play (my game is local only and single player). Is there an alternative way to possess a Pawn?
-
The game automatically produces a controlled Pawn, so when I manually spawn and control a Pawn (as described above), the result is that there are two copies of the Pawn in the game world. How would you suggest avoiding this issue?
Screenshot of player controller.