Customize spawn location without the PlayerStart object

@ClockworkOcean that was a great suggestion, thank you. I was able to use the Spawn Actor node and Possess node to create a new Pawn and take control over it. I added a Make Transform node to specify where the Pawn should spawn. Two follow up questions:

  1. The Possess node seems to be designed for network play (my game is local only and single player). Is there an alternative way to possess a Pawn?

  2. The game automatically produces a controlled Pawn, so when I manually spawn and control a Pawn (as described above), the result is that there are two copies of the Pawn in the game world. How would you suggest avoiding this issue?

Screenshot of player controller.