Custom movement component and AI

Thank you. Using the “MoveInput” parameter I’ve managed to pass it to the Velocity of the Component to get it to move along the path. Of course, this is just the beginning, now I need to use the MoveInput variable to control the steering. Is there a way to “track” the path within the Movement Component so that I can see how far it’s along the path? Or is there another way to control acceleration and deceleration along the path and so that I can control how it stops at the destination?