Custom lighting models (and .usf) support in plugins needed. Is Epic planing to improve plugins?

Unfortunately it’s in their backlog and no mention of custom shading model support.

Unity seems to have a way more powerful system when it comes to shaders, I have seen marketplace plugins that adds from customs BRDF models all the way to custom GI solution without having to touch the engine’s source code.

Hopefully one day UE4 can be like that as well :stuck_out_tongue: