Custom Exec Pins for Custom Blueprint Functions/ Events

Other solution but it’s more complicated is to code your own node from UK2Node. All nodes are coded that way, the function one is actully UK2Node_CallFunction. You can find them here:

https://github.com/EpicGames/UnrealEngine/tree/890cefeee330dec714271af1cd07969f0a60848e/Engine/Source/Editor/BlueprintGraph/Private

So function nodes are not really “custom” ;]