Custom Events Doesn't trigger Text Variables!

This is one of those Unreal quirks that drives people up the wall — and the fix is usually deceptively simple. :sweat_smile:

If your custom event isn’t triggering your text variable:

  1. Double-check that your variable is marked as Instance Editable or exposed, especially if you’re referencing it from another Blueprint.
  2. Make sure the custom event is actually being called (add a Print String or breakpoint to verify).
  3. If it’s triggering but the variable doesn’t update:
  • Confirm you’re updating the right instance
  • Watch for value being reset elsewhere in the Tick or Construction Script

We’ve seen these kinds of bugs multiply fast in bigger projects — especially when you’re juggling dozens of Blueprints with hidden state logic. That’s why we built Asset Optics — it lets you:

  • :pushpin: Attach comments or bug notes directly to assets or Blueprints
  • :white_check_mark: Create checklists (like “Verify text binding fires on event”)
  • :counterclockwise_arrows_button: Sync those notes to a web dashboard so your whole team stays in the loop

Might not help with this bug immediately, but it helps make sure weird issues don’t get forgotten or buried. Hope this one’s solved soon!