The Hit Result returns the **Phys Mat ** (as you can see) then you can read the Surface Type variable from it and use a Switch node to spawn different emitters, sounds etc. based on the surface type.
Docs on how you can setup the surface types.
The Hit Result returns the **Phys Mat ** (as you can see) then you can read the Surface Type variable from it and use a Switch node to spawn different emitters, sounds etc. based on the surface type.
Docs on how you can setup the surface types.