Yup, no idea, sorry.
Love to know when you find out though…
Yup, no idea, sorry.
Love to know when you find out though…
I’m just setting this up with the default 3rd person char. And the only thing I can say so far, is it’s basically impossible to hit the door with the line trace, because the player’s in the way! ![]()
Put a collision box on the door

and set it to ‘ignore only pawn’

Correct. But I couldn’t get my door to work until I put that box around it to block the trace.
The door frame is using use Complex as Simple collision not sure if that affects it in any way since both the frame and door are part of the same Door_BP blueprint.
Now I remember. That default door ( I had ) has no collision, duh…
You’ll need to set that back to what it was.
I’m out of ideas, sorry ![]()
The guy who I watched the tutorial on how to do this had the same error as me at 7:35 but he uses the default door also and fixed it by simply adding a branch to the code as I already have. Learn How to Open and Close Doors in Unreal Engine 5 - YouTube
Imo:
We did all this…
You’re right! Must’ve skip that one. Nvm ![]()
There’s something else unseen going on…
This code is absolutely fine. You have something else going on I don’t know about.
Perhaps another blueprint using T, or something like that. Where else is T used?
Nothing else uses the T keybind.
Only other thing I can recommend is you zip up the project folder and put it on google drive, and I’ll take a look.
If it’s a big project, then it’s better to make a new one, and just migrate your level to that.