Hello,
Try this:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TMap<FName, TSubclassOf<UDynamicsInventoryItemEvent>> ItemEvents;
Although I am confused, are you trying to reference assets or actual instantiated objects?
Hello,
Try this:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TMap<FName, TSubclassOf<UDynamicsInventoryItemEvent>> ItemEvents;
Although I am confused, are you trying to reference assets or actual instantiated objects?