I am using 4.4.3
I set the collision response to overlap all to overlap to my custom channel in the presets section. I set overlap dynamic to block.
Then, I changed the collision settings in the box from the default “overlap dynamic” to overlap all.
Aparently, this setting change was detected from within the editor but not in the packaged game. Any settings changed to the “Overlap Dynamic” preset did affect the box, instead of following the settings in “Overlap All” (in the packaged game).
Renaming the custom collision channel fixed it.
The collision channel was created in 4.3, before updating to 4.4. Maybe it was related to that?
Thanks