Custom Character Collision - EXTREMELY IMPORTANT FEATURE

Thanks and JoGoiA for your input. I’m not sure if you would indeed have to use a new CMC for quadrupeds, just more animations or use this technique for quads that require it. However, at present, I’m using an extremely oversized capsule to encompass the quad’s large protruding appendages to avoid them intersecting with the world. It actually works better than I expected, but does introduce problems for correct collision above the character, as now there is quite a surplus of capsule in this area. Is there a way to stop a character from intersecting the static world just by using traces? “Stop Movement Immediately” just works like glue, slowing the character to a near crawl by the hit object but not actually stopping all movement.