Custom Bluprint nodes with C++ function code in-editor :-o

Thanks for explanation. Calling non-exposed UFunctions is what I meant. And yes, there are times I wish I could write some scripts instead of playing with nodes.

You have probably thought/tried this but you should check out math node to see how they did it. It is kind of similar on the outside at least.

Well now that we know it can be done, we’ll just ask Epic to implement it as a feature, surely they’ll do it :D… oh wait, we don’t even have Quats in BPs by default :confused:. Yes I’m and will forever be salty about that.

Anyways, thanks for your awesome contributions :).