Hi @GhostRavenstorm
I think we are closer now to see this implemented this way if they decide to do it.
With the last update (4.15), we can officially compile blueprint as native code just setting a checkbox, so we have the performance gain.
Someone could say that the original request on this thread is no longer necessary, but you give a good reason to still make this request useful.
For people that actually know how to code in C++ will be very handy to write some code in C++ inside some blueprint nodes without having
to go to Visual Studio; in some cases could be even easier, cleaner and faster than doing “everything blueprint” or “everything c++”.