Custom blueprint nodes defined in python need to be refreshed every time I reopen the editor

I’ve just tried that. It doesn’t work for me.
The loading of python modules always happen after all plugins are loaded, even if it’s inside a plugin which should load with EarliestPossible or PreDefault

Does anybody has any workaround ? I’ve tried having a dummy editor utility blueprint run early in loading doing a python command. The import still ends up after all plugins are loaded.

And @VictorLerp any update from the team ?