Custom blueprint node for a text adventure?

I am not sure, if it helps, but there is a free template for Visual Novels available at the Marketplace:

If this does not work for you, then maybe you can still learn one or two things from it, since your text adventure seems to be pretty similar to a visual novel. At least closer than to other game types ^.^

Out of curiosity, are there any tutorials, that use the style you describe here? This sounds better for some kinds of 2D games, than most tuts, that use Paper2D (not everyone wants a Jump&Run ^.^ Card games seem to favor your method)

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