Thanks , I’ll look into it. I can’t export it as a TTF because it’s a full-colour typographic style, but from what I understand, you’re saying the best way to bring the font in is to generate the bitmaps by importing the font as normal, and then replace the bitmaps with my own?
Currently my process is:
- Generate bitmap pages from TTF font in BMFont with preferred settings for styling
- Import pages into Photoshop and apply style pass
- Export styled font to individual per-glyph PNG files (sprites) for repacking
- Repack PNG files to optimise texture space
- Create custom font data in Unity associating glyph ASCII code with rectangle on bitmap containing the glyph
The utilities I use export the repacked rectangle data so I have a script which reads in that data and automatically sets up a custom Unity Font using the newly repacked and styled bitmap.
This is a pretty flexible (if slightly monotonous) pipe that allows me to heavily style fonts for detailed title-ready typography, but requires that I can manually define the glyph rectangles on the target bitmap.
If I understand your post correctly, the critical step of being able to manually define glyph rectangles isn’t available as yet in UE4?