Is it possible to have an animation that takes an input to decide where a bone may start and end in the animation?
So if input let’s say 10 you would do a wave at a location and 11 a different location ?
If you read this im sure the response would be why not just make two animations when in reality it would likely need 360 different animations if I went down that route
I’m planning to make a custom sword swing that can be inputted by the player move mouse to the right then left to swing from right to left sorta thing!
Any ideas friends (Ideally blueprints btw)