In the video you posted the guy uses PhysX for the calculation. However, UE4 has a simple cloth simulation, which you might look into.
Check this tutorial, maybe this is something for you: https://www.youtube.com/watch?v=4tALceektts
Grretings
In the video you posted the guy uses PhysX for the calculation. However, UE4 has a simple cloth simulation, which you might look into.
Check this tutorial, maybe this is something for you: https://www.youtube.com/watch?v=4tALceektts
Grretings